My name is Reyna Murphy, and I am a student at the University of Utah. I am majoring in Computer Scince with an emphasis in games. I am currently a junior planning on graduating in May 2025.
A basic introduction to creating assets for games. This class included introductions to Maya, ZBrush, Adobe Photoshop, and Adobe Vector.
An introduction to basic game design principles. This class involved a lot of practice with iteration and balancing games.
An introduction to how assets are pipelined with games. This class involved modeling in Maya, texturing in Photoshop, and placing assets and adding materials in Unreal Engine.
A class where students develop a machinima animation that is rendered in Unreal Game Engine.
A class where students create games that fit in the category of for entertainment games. Students design, program, and create the art assets for the game.
A class where students create a game focused on something other than entertainment. Students design, program, and create the art assets for the game.
A class that focused primarily on the theory and programming behind virtual realtiy headsets and games. This class involved programming virtual reality priciples such as foveated rendering and building a virtual reality experience in Unity game engine.
A class where students are introduced to the principles of object oriented programming using Java.
A class where students are introduced to basic algorithms and different data structures in Java.
A class where students are introduced to basic software practices and development principles in C#.
A class where students are continue to develop software development skills and management strategies in C++.
A class where students learn about the hardware architecture of a computer and do some assembly coding in MIPS.
A class where students study and practice implementing common algorithms in a language of their choice.
A class where students practice manipulating memory and optimization in C.
A class that focuses primarily on the theory and programming behind virtual realtiy headsets and games. This class involves programming virtual reality priciples such as foveated rendering and building a virtual reality experience in Unity game engine.
A class that introduces students to relational databases. Covering topics such as ER diagrams and creating schemas students are involved with all process of creating a database. This class uses MySQL to manipulate the table data and C# and Microsoft Visual Studio for deployment.